Video Agility Test
There are no flashing lights or computer generated arrows on a football field or basketball court to direct the athlete to react in a certain way. This is why extensive research demonstrates that to validly test and train reactive agility the athlete must be presented with a realistic stimulus which they can observe, interpret, formulate a response and react quickly and correctly. The Video Agility Test implemented in the Kinematic Measurement System uses actual video recordings of an opponent or opponents to provide the stimulus to which the athlete must react. High performing athletes are able to subconsciously recognise certain movements or cues and then put the correct movement plan into action extremely rapidly. The reproducible visual stimulus produced by the Visual Agility Test provides consistency and control for validly and reliably testing reactive agility.
Reactive agility can also be trained and developed in athletes through practice and being coached what to look for. This can be effectively achieved by presenting video stimuli, providing coaching cues and giving immediate performance feedback through the high resolution timing system.
Coaches and sports scientists can record any number of video sequences which can then be randomly presented to the athlete. Randomisation results in the athlete being unable to predict what the next stimulus will be simulating the competitive environment very effectively.
Building A Video Media Library
Innervations provides a range of media libraries to be used with the Video Agility Test.
It is relatively easy to record and edit your own video clips and then you can select which sequences should be used in a particular set of trials. Alternatively record video of the movements you wish to use and send to Innervations and we can edit into individual clips for you. If you agree for these clips to be added to our public domain library for others to use then this service is free of charge.
The Video Agility Test can be used for both testing and training.
Running the athlete through a series of trials requiring them to react to both left and right or even forward and back; and this different stimulus movements and even fakes, dummies or feints provides rich information on their overall reactive agility performance as well as specific weaknesses and strengths in different directions or to particular movements.
The system can also be used for training purposes with particular videos cued up to take the athlete through a series repetitions to develop recognition of certain cues and improve reactive agility.